Industrial design · Rubinetterie Treemme × POLI.design · 2024
Hypermiler
A shower control that makes water use visible, pairing tactile sliders with a digital display and personalized presets.
Exhibited at Milan Design WeekThree consecutive years in Treemme’s AD AQUAM program

- My role
- Research, 3D modeling, rendering
- Tools
- Rhino, KeyShot, Photoshop, Illustrator
- Timeline
- January–April 2024
- Design team
- Allison Aber, Andrea Todaro, Alonso Paredes and Maria Cendra
Making water use visible
Developed through the AD AQUAM workshop with Rubinetterie Treemme and POLI.design, Hypermiler explores how a shower control can make everyday water consumption easier to understand. The brief combined water and energy efficiency with Treemme’s product language and attention to manufacturing impact.
The concept brings consumption feedback into the shower itself. A circular display tracks liters used, temperature, elapsed time and flow rate, while physical sliders keep temperature and water flow directly adjustable.

A familiar interaction, a clearer consequence
Hypermiling—the practice of monitoring and improving fuel efficiency—became a reference for making resource use visible in real time.
The research considered water-use habits, existing shower controls and ways to reduce unnecessary consumption.
Developing the control
Inspired by the tactile controls of a DJ mixer, the panel combines physical adjustment with readable information. Presets offer a quicker route to familiar shower settings, while the display makes consumption part of the experience.
Mapping the interaction
Early storyboards connected the physical controls to a simple sequence: turn on the display, choose a user and preset, then start the water. They also explored how the sliders could move to the saved temperature and pressure settings.
A more informed shower
The interface keeps consumption in view and offers four presets: Morning, Cold Plunge, De-Stress and Before Bed. Selecting a preset is designed to move the temperature and flow sliders automatically to the chosen settings.
Exploring the assembly
An early exploded view explored the relationship between the display, controls, front panel, electronics and rear housing.

Visualizing the product
From concept to Milan Design Week
Hypermiler was presented in Treemme’s AD AQUAM exhibition at the ADI Design Museum during Milan Design Week 2024. The physical display brought the shower-control concept into the exhibition alongside work developed through the POLI.design collaboration.
The project went on to be featured in the AD AQUAM program for three consecutive Milan Design Weeks.
Read Treemme’s project announcement


Exhibition board

What I took from the project
Working in a multidisciplinary, international team strengthened how I communicate design ideas and connect research with product decisions. Mapping the user journey helped us relate the physical controls to the digital interface, while exploring several directions early gave the final concept a clearer focus.

















