All work

Industrial design · Rubinetterie Treemme × POLI.design · 2024

Hypermiler

A shower control that makes water use visible, pairing tactile sliders with a digital display and personalized presets.

Exhibited at Milan Design WeekThree consecutive years in Treemme’s AD AQUAM program

Hypermiler shower control with a circular digital display, temperature and water-flow sliders, and three control knobs.
My role
Research, 3D modeling, rendering
Tools
Rhino, KeyShot, Photoshop, Illustrator
Timeline
January–April 2024
Design team
Allison Aber, Andrea Todaro, Alonso Paredes and Maria Cendra

Making water use visible

Developed through the AD AQUAM workshop with Rubinetterie Treemme and POLI.design, Hypermiler explores how a shower control can make everyday water consumption easier to understand. The brief combined water and energy efficiency with Treemme’s product language and attention to manufacturing impact.

The concept brings consumption feedback into the shower itself. A circular display tracks liters used, temperature, elapsed time and flow rate, while physical sliders keep temperature and water flow directly adjustable.

Vehicle dashboard showing fuel-consumption feedback.
A reference for immediate consumption feedback

A familiar interaction, a clearer consequence

Hypermiling—the practice of monitoring and improving fuel efficiency—became a reference for making resource use visible in real time.

The research considered water-use habits, existing shower controls and ways to reduce unnecessary consumption.

Developing the control

Inspired by the tactile controls of a DJ mixer, the panel combines physical adjustment with readable information. Presets offer a quicker route to familiar shower settings, while the display makes consumption part of the experience.

Annotated early horizontal concept showing the display, rotary knob, temperature and pressure sliders, diverter dials, and power, user and home buttons.
Early direction 1 · Sliders and a rotary display control
Annotated alternative concept with pressure and temperature arms around a circular display, preset buttons, and instant and total consumption indicators.
Early direction 2 · Dial-like arms and preset buttons
Horizontal control-panel concept with a central circular screen.
Horizontal panel exploration
Refined Hypermiler panel with a circular display, two sliders and three knobs.
Refined shower control

Mapping the interaction

Early storyboards connected the physical controls to a simple sequence: turn on the display, choose a user and preset, then start the water. They also explored how the sliders could move to the saved temperature and pressure settings.

Sketch of a person reaching for the shower control.
01 · Turn on the display
Sketch highlighting the user-profile button beside the display.
02 · Open user profiles
Sketch of a hand rotating the display surround to choose a user profile.
03 · Choose a profile with the rotary knob
Sketch showing a list of shower presets.
04 · Select a saved preset
Sketch showing temperature and pressure sliders moving to preset positions.
05 · Sliders move to the saved settings
Sketch of a hand turning the shower diverter dial.
06 · Choose the outlet and start the water

A more informed shower

The interface keeps consumption in view and offers four presets: Morning, Cold Plunge, De-Stress and Before Bed. Selecting a preset is designed to move the temperature and flow sliders automatically to the chosen settings.

Circular home screen showing liters, temperature, duration and flow rate.

Live water use

Water use, temperature, time and flow rate are visible together.

Circular preset selector with Morning, Cold Plunge, Before Bed and De-Stress.

Choose a preset

A rotary selection offers a quick route to familiar settings.

Morning preset screen showing 48 liters, 40 degrees Celsius, four minutes and 12 liters per minute.

Preset feedback

The active preset stays visible alongside consumption feedback.

Exploring the assembly

An early exploded view explored the relationship between the display, controls, front panel, electronics and rear housing.

Exploded rendering of the early horizontal concept, separating the circular display, knobs, sliders, front panel, circuit board and rear housing.
Early assembly study · Horizontal control concept

Visualizing the product

Hypermiler rendering before the screen graphics and final material treatment were applied.
Rendering study
Finished Hypermiler visualization with digital interface and metal controls.
Final visualization

From concept to Milan Design Week

Hypermiler was presented in Treemme’s AD AQUAM exhibition at the ADI Design Museum during Milan Design Week 2024. The physical display brought the shower-control concept into the exhibition alongside work developed through the POLI.design collaboration.

The project went on to be featured in the AD AQUAM program for three consecutive Milan Design Weeks.

Read Treemme’s project announcement

Black slatted AD AQUAM pavilion outside the ADI Design Museum, with reflective water-shaped elements on the ground.
AD AQUAM pavilion · ADI Design Museum · 2024 · Image source: Q-bic
Physical Hypermiler display with a circular screen, two sliders and three knobs in the AD AQUAM exhibition.
Hypermiler on display · Milan Design Week 2024
Entrance to the slatted AD AQUAM pavilion at ADI Design Museum.
The exhibition entrance
Visitors inside the AD AQUAM pavilion, surrounded by illuminated displays of student tap and shower-control concepts.
Inside the AD AQUAM pavilion · 2024 · Image source: Q-bic
Treemme at Milan Design Week · 2026 · Watch on YouTube

Exhibition board

Original Hypermiler exhibition board presenting the concept, controls, interface, finish studies and the four design-team members.

What I took from the project

Working in a multidisciplinary, international team strengthened how I communicate design ideas and connect research with product decisions. Mapping the user journey helped us relate the physical controls to the digital interface, while exploring several directions early gave the final concept a clearer focus.